Day 1 Orientation & DSGN 270 Setup
Orientation
Instructor Information
Methods of Contacting Ashlyn Knox and Tony Grimes
Ashlyn Knox
- Slack DM (preferred method of contact)
- Text: (587)-832-5669
- Email: ashlyn.knox@sait.ca
Tony Grimes
- Slack DM (preferred method of contact)
- Text: (403)-710-3836
- Email: tony.grimes@sait.ca
Impromptu Speed Networking
- Gamestorming game
- Time: 20* minutes
- Question: What do you want to create/build while you’re in this program? (alternative: What about web development interests you?)
- Game Rules:
- 5 minute 1 on 1 sessions (assigned at random)
- 3 rounds
- Discuss the things that you’d like to create
What to Expect
- A strong horizontal base of web development skills
- Experience using modern development tools
- Work together in development teams
- Find your core strengths and interests to establish your foundation
Software Overview
You will be responsible for maintaining your development environment for each course in this program. The specific requirements will change from course to course but the following software will be required for the entire program.
- Design Software (DSGN-270):
- Messaging Software:
- Slack
- Send an email to Tony (tony.grimes@sait.ca) from the email address you’d like your Slack invite sent to. Keep in mind that your SAIT email will eventually be retired after graduation.
- Slack
- Programming Software (starting CPNT-201):
DSGN 270 Introduction
DSGN 270 is all about User Experience (UX) and User Interface (UI) design for Developers. We will take a practical approach to learning the theory and application of design in web development.
Software Setup
- Set up a Figma Account
Affinity Map Activity
- Gamestorming Affinity Map Activity
- Time: 30* minutes
- In Figjam we will collaboratively write down ideas that stood out in our networking session
- Then we will take a few minutes to group them into clusters
- This is a useful strategy early on in a project. It helps:
- Find patterns
- See which ideas are common in a group
- Break out of ruts
Homework
- Read: Usability 101: NN Group
- Watch: UX Design Basics: Mental Models
- Skim Chapters 1, 2, 3 of “Don’t Make Me Think” by Steve Krug
- Find an item in your house that represents either good or bad design (we will be discussing these in class tomorrow)