Day 3 - Visual Hierarchy and User Flows
2022-09-08
Announcements and Questions
Morning Activity: Altitude
Time: 20 Minutes
Goal: Think about the ways a user could use a site or app, establish a perceived “intended” use and brainstorm other ways a user might approach the site/app
Debrief
How many variations did you discover?
Did the presentation of content lead you down any potential rabbit holes?
What was the most suprising revelation about the site/app that your team reviewed?
Break 15 Min
Visual Hierarchy
Video: Design Principles - Visual Hierarchy The Freelancers JourneyPut yourself in the shoes of your client’s client
Overly complex and cluttered designs are hard to get information fromAvoid letting information compete for prominance
Video: Design Principles - Repetition - The Freelancers JourneyUse repeating patterns, sizes, and shapes to communicate meaning, set expectations, and create a pattern which can be strategically broken
Video: Design Principles: Grid Spacing and Alignment Grids are commonly used in design to organize contentIf content isn’t balanced in sized, a traditional grid might not be the best way to organize content
Video: Design Principles - Space create rhythm
establish relationships between content
give elements the ability to breathe
Video Design Principles - Typography Display and Text typefaces
Typography makes a statement and creates identity
Activity: Design Review
In the same groups as the first activity, review your website’s use of the following design pattnersVisual Hierarchy in general (how is some information made more important than others?)
Reptition (How is it used?)
Grid and Alignment (Is there a grid? or is it more fluid?)
Typography (How are fonts giving character to the design? How are they affecting visual hierarchy?)
Debrief
Each group discuss 1 aspect of design from your site
Break 15 Min
User Flows
Initial Discussion Based on Homework ReadingsWhat is our current understanding of users flows based on the readings?
Watch User Flow Tutorial
Types of User Flows
Establish an idea of who your users are and and what their goals are
Task Flows (the mental steps and tasks)
Steps that a user goes through to achieve their goal
Wireflows (lo-fi rendering of how the tasks are achieved)
Sketch screens that the user will go through
Screen flows (hi-fi)
mockup version that shows what the app will actually look like
In Class Example
Break
Activity: Create a Task Flow (30min)
In same groups at the 1st 2 activities, you will create a user flow for 1-3 aspects of your site
Create a new figjam file for your group’s user flow
Based on your use cases from the 1st activity, outline users and their potential goals
Each team member should be able to create a user flow based on an identified goal
Create a Task flow as demonstrated during the in class example
Pick a user flow to show to class
Debrief
Each team will walk through 1 user flow
Lab Time
Work on Assignment 1
1 on 1 Sessions with Ash
Homework